**This was meant to be posted at the launch of Borderlands 2 on the Vita but then some stuff got in the way**
My Vita has been sitting on its own for quite some time now as my attention has been on my 3DS and Dark Souls II. However, my 3DS may have to be put to the side for the time being, as I picked up Borderlands 2 for my Vita yesterday. I’m not a huge Borderlands fan but I feel like it’s the perfect type of game to play on a handheld. The reviews so far have not been great so I was on the fence about getting it, but I went for it. I’m glad I did, because so far it’s been pretty solid.
Starting it up is the same and you still can’t skip the intro cut scene, which is annoying since I’ve watched it twice already, and a third time is just not necessary, but whatever, it drops you right into the game’s tutorial section, which is actually needed to get acquainted with the Vita controls. They’re a little difficult to get used to but after playing for a bit it becomes a lot easier and now I’m not thinking about where things are. Though, the front touch pad took some time to get used to since each side of the screen does something but it’s just kind of in a general area rather than a virtual button. The back touch pad may be difficult for some people since you can’t rest your fingers on the back, but I didn’t find that to be an issue. But overall the controls are solid and should not be a problem for anyone.
On to performance. The first two hours I experienced no major issues. There was a bit of slowdown when things got a bit crazy and sometimes when reloading a gun the game starts to get sluggish. These aren’t frequent enough to be game breaking but don’t expect a seamless experience. What is more noticeable is the frame rate
drop in Sanctuary, it’s actually really bad but fortunately it doesn’t seem any fighting goes on there so it won’t have an impact on the core gameplay. However, it is quite aggravating since it happens all the time. That aside, there’s of course a graphical downgrade from the console versions and naturally the PC version, but this never stood out to me as an issue and the game looks pretty nice on the Vita. Character models can be a bit stiff but that’s mainly for NPCs, as the enemies you fight seem to move just fine and have no problem getting in your face as they rush you with shotgun blasts.
Luckily, the gameplay is all there. The whole shoot and loot system translates really well to the Vita and lends itself to both quick and long term sessions. I’m assuming this version has all the guns in the other versions but with so many and with so little play time I honestly have no idea, but I can say so far I have come across a lot of weapons. Enemies now explode to improve performance and I believe there are less enemies on screen at once. Don’t worry, things still get pretty hectic.
I feel it’s important to note I have only played with the Day 1 patch, which from what I’ve read seems to have fixed a majority of major performance issues many people had to suffer through (it seems the Day 1 patch actually came out a week after the Vita bundle came out, on the day the retail version of Borderlands 2 for Vita was released on its own). I have yet to play any of the DLC and I believe I may need to download it on my memory card, so some things need to be rearranged before I can comment on any of that.
So far, with just a few hours with the game it is difficult to give a full review, but my initial impressions are very positive. There are some technical issues but not enough to detract from the fun or ruin the game (I’ve played some games with really awful technical issues and this is not one of them). If you are looking for a fun game to play on the Vita then I would suggest this. As it stands, Killzone: Mercenary is my top shooter on the Vita, but considering how much content is with Borderlands 2 it’s hard to say not to get it, especially since it’s rather fun. I am looking forward to playing for many more hours and if I can convince anyone I know with a Vita to pick this game up I will give my thoughts on the co-op, which is limited to two rather than four players.
Now I must depart and go level up, shoot, and loot my way through Borderlands 2 on Vita.
Should Video Games Promote Social Change?
I have been playing video games for as long as I can remember, and there’s a good chance you too play video games of some sort. Take a quick look at any video game forum and you’ll likely notice something: gamers are not segregated. Sure, we may make fun of others if they claim Call of Duty to be the best game ever, but it’s really all in good fun. So if there are no boundaries between gamers when it comes to ethnicity or gender, why then are so many games pushing the same old characters on us?
You all know the ones I’m talking about: steroid man, emotionless man, annoying guy who just wants to blow stuff up, generic hero white guy, obligatory tough leader black guy, female who does nothing but is stuck in there for the sake of saying they put a female in, and need I say more?
See, I don’t understand how gamers expect anyone to take video games seriously with so many of the mainstream games made up of these characters. I know there are deeper characters in gaming, but for the major players in the industry, the characters are very far behind. More often I keep hearing developers say they can never have a female protagonist because it wouldn’t work, and instead they’ll throw in a random female character for no reason other than to say they listened to the complaints and put one in. This is why I like how Ubisoft has an African American female protagonist in Assassin’s Creed III: Liberation. There’s so much rich history that has the possibility of being explored by creating a diverse character.
Likewise, if a modern era game had a diverse character that was a real person instead of a shoot-anything-that-moves character then maybe we would be able to play as a character that could show us a new way of thinking. After all, I don’t think many people are full world travelers, so living in the US, I’d be interested in playing as a character from modern China or Middle-East. While there are those who don’t want to admit or accept it, video games are a dominant form of media, and it seems logical to allow games to depict people in a real way. This brings me to another main point: how mature are video games?
Yes, video games have a specific “mature” rating, but that does not mean they are mature in subject matter, at least not when it comes to characters. Really, it mainly means the game will be violent, but how far does that go towards a mature story? Not much at all. Now, I don’t want to get rid of the rating, as I don’t ever want to see a little kid playing Grand Theft Auto or any other ultra-violent game, but obviously the ratings are not doing a great job of stopping that (i.e. just go online with Call of Duty and your ear will bleed with the shrieks of pre-teens cursing you out and saying they have done things to your mom even though they have only just been born a few years ago). What I would like to see is two mature ratings: one for the ultra-violence and one for story.
This may not seem like a big deal, but I believe it will give gaming a new image. Yes, a mature story can be told in a teen rated game, but for the sake of this I will focus on mature rated games. If we look at the upcoming game, The Last of Us, it is obvious the game is violent. However, there are glimpses of character interaction that look to touch on an emotional level. The same can be said for Bioshock: Infinite. I cannot really blame the public for looking down on these games for promoting violence, after all, the previews shown have all included a ton of killing. Even the boxart of Bioshock: Infinite has the main character holding a gun (I believe The Last of Us has a similar cover). Why not put a picture of the main character with the main side character? The story revolves around the side character, but yet she might as well not exist in the majority of recent previews. I appreciate she will be the focus, but so far they’re trying hard not to focus on her (which is odd since in the beginning they showed her off like there was no tomorrow, and now nothing).
Could this be due to an immature market? I don’t think so. Sure there will be those who want to play violent games all the time, and I have to problem with that. They’re often easily accessible, and to be honest, dominating in Call of Duty or Halo online can be great fun. But why try to trick these players into buying a game that is not something they would be interested in? Or even worse, change the direction of a series to appeal to a wider audience, and in turn alienate the original audience. Resident Evil has done this to no end, Silent Hill is kind of doing this, and Dead Space is making it painfully obvious. There’s a reason these games made it to where they are, and that is the original fanbase. Enough people must have originally bought the game for the series to take off, so why ignore them down the line?
See, gamers can come together from all around the world and play games. The internet has made this substantially easier, but game companies are making it more difficult. Developers are far too often scared to make a character that isn’t a white macho man. Well, as a white male, I have grown painfully tired of that character. Perhaps that is why Mass Effect was so well liked. The characters were diverse and all served a point. When a character died I cared about it, and that has a lot to do with how they developed and their back story. If a fictional character can create a connection with the player, why can’t a fictional character based on modern people from around the world be depicted in a realistic way?
I don’t think video games can be taken seriously until they deliver mature stories with realistic and diverse characters. This obviously cannot be done in a war game, as we have seen nothing but stereotypes in every modern war game. Perhaps a survival game with people from around the world having to come together after coming to terms with prior prejudices and ultimately discovering how, when spending time together, we are all just people. That is the game I want to play. I think that is the game to change how people look at video games as an entertainment medium as well as a social commentary tool. One day I hope this game exists, but with the current trend of brainless macho men, I sadly do not see this coming for a long time.